Llega la actualización 1.06 a Nioh

Trae varias mejoras importantes y un cambio muy peculiar

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Nioh es un exclusivo de PS4 que todos conocemos, a menos que hayas estado viviendo bajo una piedra los últimos 2 años. De ser así, te presentamos un juego del más puro estilo Souls, con una base cultural japonesa, que ha dado mucho de que hablar en estos últimos días. Y no porque haya sacado DLCs o porque el equipo haya metido la pata en algún momento, ha sido por su nueva actualización.

Nioh es un juego complicado, arduo, en el que hay que pensar rápido y actuar aún más rápido, pero parece que ya no va a ser así. Entre las muchas mejoras que la actualización 1.06 añade, como avances en el sistema de herrería, bugs solucionados en algunas misiones y mejores recompensas, se encuentra una muy peculiar: ahora puedes pausar el juego.

Resultado de imagen de nioh

Nioh 1.06 Update

New Sub-Missions

  • To play the new missions, you need to have reached the final part of the game.
  • These new missions do not affect the trophy requirements for “Samurai of Legend.”
  • Added new Titles. (Obtainable in additional missions.)
  • Added new Smithing Texts. (Obtainable in additional missions.)

Adjustments and Improvements

  • Pressing the Options button in the status menu will now pause the game. (Unable to use during multiplayer mode and summoning visitors.)
  • Raise the limit for the number of smithing materials that can be carried to 9,999.
  • Can now skip through items using the left and right keys in the equipment screen.
  • Changed the rate at which the living weapon gauge recovers while a living weapon is triggered.
  • The amount the gauge recovers now gradually reduces according to how much of the gauge has been depleted.
  • In accordance with the above, the living weapon recovery rate for the “Extraction Talisman” has been increased.
  • The abilities of the guardian spirit “Suzaku” have also been adjusted.
  • Buffs and debuffs are reset when the living weapon of guardian spirit “Suzaku” is automatically triggered at zero health.
  • Buffs and debuffs are reset when using a quick-change scroll.
  • Adjusted the increased attack rate and duration for Talismans.
  • Adjusted the increased attack rate and duration for Power Pills.
  • Adjusted the increased damage rate for axe mystic art “Intesity.”
  • Adjusted the increased damage rate for katana mystic art “Sword of Execution.”
  • Adjusted the amount of ki used for the kusarigama skill “Blade Spin.”
  • Adjusted the damage caused by each type of shuriken, kyaku-dama, horoku-dama has been adjusted, and the parameters of their effects.
  • Adjusted the damage caused by “Fire Shot,” “Water Shot,” “Lightning Shot,” “Wind Shot,” and “Earth Shot,” and the parameters of their effects.
  • Adjusted the damage range of the axe skill “Earth Carver.”
  • Adjusted the camera in the London stage.
  • Adjusted the values for special effects activated when in a critical condition.
  • Added the following settings to “Basic Game Settings” in the system menu:
    • Enabled on/off function for “Reset Camera When Pressing Lock-On without a Target.”
    • Enabled on/off function for “Display Item Level (Not Multiplayer) in Equipment List.”
    • “Rarity Color Patterns” allows you to change the text color for each rarity.
  • Adjusted clan battle rewards:
    • Individual rank (clank) rewards have been greatly increased.
    • Camp rewards for victories / losses have been decreased.
  • Adjusted the Crest Protections for the following clans:
    • Toyotomi
    • Ukita
    • Murakami
    • Mohri
    • Saika
    • Mori

Bug Fixes

  • Fixed a bug where some missions would be considered completed even if you fell to your death before finishing them.
  • Fixed a bug where the Glory you obtained while playing online was not reflected in The Glory Contributed Counter.
  • Fixed a bug where players would be given rewards different from their rank when receiving rewards for individual ranks in clan battles.
  • Enemies sent flying into the air by a groundfire trap will no longer fly into the air again after being hit by a follow-up attack.
  • Fixed a bug where Mujina would remain the same strength regardless of the mission level.
  • Fixed a bug where “Titles Earned” in the gameplay records would not reach 100 percent.
  • Fixed a bug where other players could still see your headgear when playing online. Even when it was set not to display.
  • Fixed a bug with Sakata Kintoki’s movements.
  • Fixed a bug where the player would be launched too high into the air when they were hit by a certain characters’ attacks while falling.
  • Fixed a bug where depleting Nobunaga’s ki with backwave would cause him to move in strange ways.
  • Fixed a bug where boss characters in certain missions would not appear in the player had their bow drawn.
  • Fixed other minor bugs.

Sin duda alguna este es un cambio muy grande para un juego como Nioh, pero será mejor esperar para ver sus resultados in-game. Mientras tanto, ¿Qué os parece la implantación de nuevas mecánicas en juegos en las que no comunes? ¡Dínoslo en los comentarios!

¡Queremos saber tu opinión!

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